Comment on: What garbage collection actually costs
There is no need for garbage collection if you don’t form circular references. Just have a canonical direction and always keep weak references the other way.
Developers struggle to understand and prevent memory leaks caused by circular references and opaque GC behavior in modern languages. CycleSight visualizes and analyzes reference graphs across Rust, C++, and managed runtimes, automatically detecting cycles, unsafe patterns, and generational GC pitfalls, and delivering actionable recommendations for safe, efficient memory usage.
There is no need for garbage collection if you don’t form circular references. Just have a canonical direction and always keep weak references the other way.
I understand what you’re saying, but I read that phrase in a different way.Let’s say you have two ways of doing the same thing: both work, both are legit and neither introduce GC bugs. The only difference between the two is that one can be verified by the compiler while the other can’t, so you are stuck with solution no. 1 although both would work.To phrase it differently: the code that gets verified by the compiler is safe, but is all safe code verifiable by the compiler?I’m not implying that’s the case, but that’s what I feel the author is saying.
Right. The borrow checker is not always right. Just almost always right. It's not perfect (because halting problem), but… well I already said the rest in https://news.ycombinator.com/item?id=49287460Still, I don't write Rust code the way I do "to make the compiler happy", but to make it correct. And sometimes it's correct to drop some "unsafe" because gosh darn it, you know it's fine this time.And you're probably right for the cases you're thinking of, where Rust wouldn't let you (at least without unsafe). And maybe you're 99% sure about that.But for every 100 changes we’re 99% sure won’t caus
It occurs to me that I have never seen any description of generational GC that actually notes how that works, though.If we have two generations, young and old, we obviously can't simply "just collect in the young generation" — which I feel like is exactly what most generational GC descriptions say. If we only traced young objects, we could very well miss an old object pointing at a young one, collect the younger object, and now we've got a dangling pointer.So there must be some book-keeping to avoid tracing everything (or what'd be the point of generations), but I have no idea of what that boo
In 1990s C++ we did: void foo::method(const &smart_ptr<thing> x) { ... } The smart pointer passed reference isn't copy-constructed and so no refcount is bumped. It has a scoped lifetime. The calling function owns a reference (baseline correctness assumption or else we are screwed). That caller is suspended while the callee executes.
> I disagree with this. The sentence implies that this work is done in order to make the compiler happy, where my experience is that it forces the programmer to actually get it right.Haskellers say the exact same thing. :P Personally, I'd much rather get shit done and don't appreciate tools "forcing" me.
Generally speaking, whenever you trace into the old generation, you stop and back out. Given a young generation object with pointer fields, you don't know which of them are also young and which are old, unless you examine them, which is tracing. So the tracing pokes into the surface of the sediment generation, so to speak.Then if the language allows mutation of objects, special consideration has to be given to old objects that were mutated to point to new ones. You can treat those as additional roots; the graph of young objects reachable from a mutated old object is reachable. (Considered so o
Only if reference counting is exposed in the type system, or the standard library types are blessed to the compiler, otherwise there is no way for the compiler to know what to elide.
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